Friday, November 5, 2010

Solokin: ZG Addendum

Hey all, keeping a post schedule is harder than it seems. I can only imagine the horrors it must be to try to keep to, say, a webcomic posting schedule! Blogging makes me pity such persons all the more. Also, the deadly blog-dance Blogger and I are having is drawing to a more explosive tap-dance number, where Blogger has a load of new cool features and then decides to change the styles of all of my posts. Anyways.

I imagine, as you read the previous Solokin, you skipped past all the annoying bits and wanted to get to the meat of the post: How to beat the two Mount-Bosses, Mandokir and Thekal. Oh, you might say, what an ingenious yet simple to understand way to defeat the Bloodlord! You must have a similar means of vanquishing our tiger-taming friend! Yet when you scrolled down a paragraph or two, you were left disappointed and deflated in spirit. Be deflated no longer! For I have worked out an ingenious yet simultaneously brilliant means of defeating Thekal, without the bug I mentioned in the previous post!


Your first challenge is going to be clearing the road (past the edge of madness, Bloodlord, Bat-lady and all the way back to the entrance) of ALL patrols and mobs. Not too difficult, as you probably did it on the way here, but if one of the big trolls knocks you into the water mid-fight, things are going to get far too interesting. The background data is this: If you spam attack Thekal's minions and Thekal and such as you are fleeing out of the room, usually, they will disregard the tether that keeps them linked to Thekal's den (which as far as I know is NOT a bug, or at least a non-important one because it doesn't despawn or mechanically alter anything). Thekal also has a much, much faster run speed than either of her priests. Lastly, the fight ends when you kill Thekal, even if his two co-priests are up; but he is healed to full when he gets too low by one of his priests, Lor'kahn, if she is in range.

The main idea is you want to kite the whole squad of em back to the instance, while insect swarming Thekal and swarming yourself. The priestess cohort, Lor'khan, needs to be kept out of range of Thekal. I found a tactic most effective was summoning trees early on and sticking them on her, so they would get aggro and Zath might be delayed a good distance behind, Then, popping in and out of travel form/cat form + dash when it's up/periodic self-heals and reapplication of insect swarm and perhaps a random spin-cast of a instant starsurge, thekal should die (the first time) far away from both priests. Kill him in is tiger-mode phase, a simple TanknSpank, for instant profit. Using this method, I got my Zulian Tiger on the first try!

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