Hah, you thought you were rid of me, didn't you? DIDN'T YOU? Well, you were WRONG, soldier! Wrong as a doornail! In light of how wrong you are, I've decided to spotlight something completely off topic! That would be one of the most universally heralded quests in the game! A little quest from our Ashbringer-wielding, justice-serving head-of-the-Argent-Crusade Tirion Fordring!
First named in Metzen's short story 'Of Blood and Honor', Tirion has a long history described in said novel - a great precursor to the questline and WoW in general - you should read it. If you can't be bothered, a short summation follows: A post WC2 setting, just a week or two after 'Lord of the Clans', it describes Tirion's happenstance meeting with an orc by the name of Eitrigg (who you can see now in Ogrimmar/The Argent Stand) and how he ended up an outcast due to his pact of honor he swore to defend the orc, after his life was spared in turn. His family stayed in the town of Hearthglen (located in northern western plaguelands, now a scarlet crusade front) while he was exiled into the forests. It's a good read, and like always I'd heartily suggest it. Now, on with the show!
Who can do it?
Anybody that wants to, really. You need to be level 52, and that's about it. Youll need a fair bit of time as well, as the first three quests are pretty grindy, but the mobs are very close together and not hard to kill. Soloability I'd suggest around outland-ready, but if you're brave and daring you might even be able to do it at 52. Probably want stealth or invisibility potions, though.
Another thing - you can see a bit more of his history by going into Old Hillsbrad Foothills in the Caverns of Time.
Where do I beginz teh lulz?
Tirion himself has the starter. He's a bit hard to find, you know, being exiled and all, but you can either follow the river that divides E and W Plaguelands north on the Plaguelands side, or you can run through the Terrorweb Tunnel (usually a rare spawn in there, drops a load of Crypty Bits). Either way, he starts it off with three lengthy kill quests: Blood Tinged Skies, Carrion Grubbage, and Demon Dogs. Grind, grind, grind away.
A little hint to cut down running times: If your faction controls the Plaguewood Tower, you can fly using the spectral gryphon rider there to any of the other towers - specifically, the Eastwall Tower, as it is very near to the Light's Hope Chapel, which has a flight point. (Woo!)
One note about completion...
Try not to kill Isillien when he spawns at the end of the last quest. The end event has a chance to bug out, and while when I did it it was fine, other people have had issues. You can still turn in the quest in if you remain where you stand, though.
Where to go for teh guidez...
Wowwiki. Done and Done.
You get one choice out of 5 for the entire thing. Woo Beans.
First, a Mark of Fordring, very nice pre-OL neck for people that like crit/ap.
Then a Ornate Adamantium Breastplate, very very shiny tanking breastplate.
Next a Shimmering Platinum Warhammer (One of a kind model!), which is a.... decent weapon that looks very cool.
Penultimately a caster cloak, Shroud of the Exile, which is decent and graphically fine.
And last and certainly not least, for casters anyway, is a pretty little thing by the name of Fordring's Seal, a brilliant healing/dps ring for 50-60. All this'll be replaced in Outland ('cept for the hammer's total awesomeness), but nice for those neverending random Blackrock runs.
(See that hammer? Isn't it AWESOME? Yea. It is.)
Why this? WHY???
Firstly, it ends beautifully. Really well done stuff. Not going to spoil it here, but it's safe to say that it was the highlight of the questing experience for many Blizzard developers (as evidenced by a number of different podcasts/videos).
Also, Tirion exists in about 8 incarnations. With the heavy Plaguelands revamp, it could be seen that the world is brought up to the current timeline so as to make your actions feel more impacting. This may be very cool and awesome in its own right... but it would mean nixing some quests that no longer follow that path, including this one. This is one of those wuest which define why the Questing system implemented in WoW was so revolutionary. This kind of stuff hadn't happened before. It just... hadn't. This is one to do. It leaves you hanging to the last moment, and you can see how far Tirion has come, even to this day in Icecrown Citadel. All we are left to ponder, in every hero's case, is... Redemption?